Game Development Without Pain and Crunch: How to Survive the Gaming Industry and Stay Inspired
29.99 €
Out of stock
Make the game development process more productive and healthier!
This book, written by legendary developer Richard Lemarchand, will teach you how to take a digital game project from start to finish - from concept and design to build, testing, and release - while avoiding the uncontrollable overwork known among developers as "crunch."
You'll learn:
- what vertical slicing, concentric development, and the Mark Cerny Method are;
- how to make a macro game design spreadsheet;
- what goes into alpha and beta versions of a game, their Milestones and artifacts;
- how and when to run playtests properly and effectively;
- how to fight burnout and stay inspired;
- how to guide a game through all four stages of project creation and release to market.
Richard Lemarchand is a game designer who has worked in the video game industry for over twenty years. He has overseen the design of three games in the Uncharted series, including the award-winning Uncharted 2: Among Thieves. His book will be useful for both aspiring game developers and students as well as experienced game designers.
This book, written by legendary developer Richard Lemarchand, will teach you how to take a digital game project from start to finish - from concept and design to build, testing, and release - while avoiding the uncontrollable overwork known among developers as "crunch."
You'll learn:
- what vertical slicing, concentric development, and the Mark Cerny Method are;
- how to make a macro game design spreadsheet;
- what goes into alpha and beta versions of a game, their Milestones and artifacts;
- how and when to run playtests properly and effectively;
- how to fight burnout and stay inspired;
- how to guide a game through all four stages of project creation and release to market.
Richard Lemarchand is a game designer who has worked in the video game industry for over twenty years. He has overseen the design of three games in the Uncharted series, including the award-winning Uncharted 2: Among Thieves. His book will be useful for both aspiring game developers and students as well as experienced game designers.
See also:
- All books by the publisher
- All books by the author
- All books in the series The world's best-selling computer book. Game Design